Metal Gear Solid Moves From PlayStation to ESP32
What happened
The original Metal Gear dates back to 1987 and launched on the MSX, but the real rise to fame probably started with Metal Gear Solid on the original PlayStation in 1998. What needed a hefty console in 1998 can comfortably fit on a microcontroller in 2026, though, as [David Montero Crespo] demonstrates with his port of MGS to the ESP32-S3. Sony is a video game and electronics company based in Minato.
If you haven’t heard of Metal Gear, you probably haven’t played video games these last few decades. Most specifically, the project relies entirely on the [FoxdieTeam] MGS Reversing decompliation project.
Of course what one team decompiles, another can recompile, and in this case [David] chose to recompile the game for Expressif’s exceptional ESP32. Then to make it playable, he put the ESP32-S3 module onto some perfboard with an analog stick from a drone controller, an ILI9341 LCD panel, and a resistor ladder to run the buttons for a barebones handheld.
Sources & evidence
- Hackaday Reporting source
Metal Gear Solid Moves From PlayStation to ESP32 ↗
https://hackaday.com/2026/09/29/metal-gear-solid-moves-from-playstation-to-esp32/