Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data
What happened
arXiv:2609.31840v1 Announce Type: new Abstract: High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space.
In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance.
Sources & evidence
- arXiv Robotics (cs.RO) Reporting source
Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data ↗
https://arxiv.org/abs/2609.31840