Jet Megatextures Demo for ESP32-S3
What happened
Mipmapping is a good way to add a lot more detail to a 3D scene without overburdening the rendering hardware with detail that won’t be seen by the user. This level-of-detail rendering technique was demonstrated on the N64 console hardware a few years ago by [James Lambert] with [Michael Biggins], also known as [PhonicUK], now demonstrating it on the ESP32-S3 using his own Jet rendering engine.
Although level-of-detail rendering really speeds things up, it does also require far larger texture sizes, with [James]’s N64 demo taking up 40 MB of a 64 MB cartridge. There’s a demonstration video over on the associated Reddit thread , which shows the camera moving through the scene.
Sources & evidence
- Hackaday Reporting source
Jet Megatextures Demo for ESP32-S3 ↗
https://hackaday.com/2026/09/28/jet-megatextures-demo-for-esp32-s3/