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Chips & Hardware SINGLE SOURCE

Jet Megatextures Demo for ESP32-S3

Detailed macro shot of a circuit board highlighting electronic components and traces.
Illustrative photo.Photo by Ivan Chumak on Pexels

What happened

Mipmapping is a good way to add a lot more detail to a 3D scene without overburdening the rendering hardware with detail that won’t be seen by the user. This level-of-detail rendering technique was demonstrated on the N64 console hardware a few years ago by [James Lambert] with [Michael Biggins], also known as [PhonicUK], now demonstrating it on the ESP32-S3 using his own Jet rendering engine.

Although level-of-detail rendering really speeds things up, it does also require far larger texture sizes, with [James]’s N64 demo taking up 40 MB of a 64 MB cartridge. There’s a demonstration video over on the associated Reddit thread , which shows the camera moving through the scene.

Sources & evidence