AnyPS5 project reaches critical GPU milestone in race to enable running PS5 games natively on PC
What happened
The open-source (published so anyone may read, use and change the code) AnyPS5 project has reached 100% GPU (a chip built for many calculations at once, used for graphics and AI) shader instruction coverage. The open-source AnyPS5 project has reached 100% GPU shader instruction coverage, a significant milestone in its effort to run PlayStation 5 games natively on Windows and Linux PCs.
The project's live progress tracker now lists all 1,166 instructions in its tracked AMD RDNA 1 and RDNA 2 instruction set as implemented. The distinction is in how AnyPS5 defines "implemented."
There's a fairly important asterisk attached to that number, though: it doesn't mean the PS5's GPU is fully supported, much less that PS5 games are ready to run on your PC. In this case, it means the project's shader decoder recognizes an instruction.
Sources & evidence
- Tom's Hardware Reporting source
AnyPS5 project reaches critical GPU milestone in race to enable running PS5 games natively on PC ↗
https://www.tomshardware.com/video-games/playstation/anyps5-reaches-critical-gpu-milestone-with-100-percent-shader-instruction-coverage-ps5-games-running-natively-on-pc-still-far-off